Sunday 26 March 2017

CSM 12 Voting Ends Soon!

I know that statistically, most of the people that are going to vote do so in the first couple of days, but there is always the chance that some people are still looking for guidance if they have not already made up their minds, or had their minds made up for them.

So this is what my recommended voting list looks like (taken from my CSM forum thread). - in case any of my supporters are unsure what to do with their votes. I will happily answer any questions people have about it.

List
Lorelei Ierendi
commander aze
Toxic Yaken
Roedyn
Steve Ronuken
rhiload Feron-drake
Ariel Rin
Juvenius Drakonius
Erika Mizune
DJ Thomas

Alternates:
Xenuria
JTClone Ares

The alternates are there in case there is anyone that cannot stomach one or other of the candidates. I have already received questions about this list, and I will answer them here after the elections.

CCP have done more for the elections this year, notifications and so on. Looking forward to see if that has had any influence on the turnout.

Happy Voting!

Monday 6 March 2017

Just Vote!

So the eve of the elections is upon us.

I would like to take this time to encourage everyone to vote, for whoever they want (or whoever their block tells them).

It would be nice, now that we have all forgotten the drama of CSMX if the percentage of participants in the voting could start climbing, so that the "playerbase representation" of the CSM could become fact instead of fiction.

I am afraid CCP has a long way to go in getting the numbers working for high sec... and from what I have observed in the last three years the interest in the CSM is dwindling...

"No and I'm also not going to look for one as I'm not going to vote." - A fairly typical response from one of my ex-Supporters on the subject of "a solution to the low turnout in High Sec Voters..."

I think it would be nice if CCP could bombard us with popups or notifications (like that cluster shutdown thing for downtime) - for example at login - so that everyone that logs into EVE is at least aware that the CSM exists.

Still I am looking forward to seeing what happens.

Saturday 4 March 2017

Bumping is Silly

Every time I try running for the CSM representing High Sec, Bumping comes up.

On the EVE Forums (Crime and Punishment) there have been multi-page threads on the subject of bumping.

https://forums.eveonline.com/default.aspx?g=posts&t=176498

https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread

both of which are locked, and the latter of which starts off with words to the effect of:

This forum post old and does not represent CCP´s current stance on the issue.

But bumping still exists and is still causing the deaths of carebears everywhere...


I find bumping to be silly. Ships flying into one another and taking no damage? Battleships pushing freighters up to more than 500 m/s and playing with them like pingpong balls? It kind of breaks my immersion when flying around. Whatever CCPs opinions on bumping, things have not significantly changed (although it is an exploit to bump a titan out of a POS now - but then not enough organised null sec people care about what happens to freighters in high sec.....).

I would propose bumping causing damage to ships dependent on speed and mass.

I know this has been bought up before. I know people talk about the chaos on the Jita undock if bumping into another ship causes damage... one could never undock there in a rookie ship. I would propose there being a 20KM zone around stations, citadels and stargates where damage does not apply...

Depending on how easy this is to code, I am sure it would greatly improve my EVE experience!

I am a pragmatist/realist. Yes I know that organised pirates will simply fit repair modules on their Machs and/or bring an alt/friend with logi... and freighters will be bumped as before. Yes I know that carebears will not get more organised to bring alts/friends with logi... or to have groups patrolling the pipes to help out. Yes I am sure that some freighters might get bumped to death... I am also sure that having a Pirate logi as potential target for White Knights opens up at least one more interesting and emerging interaction in space.

I don't imagine that anything significant about bumping will change. Not before we can walk and talk to one another in space stations.